The Headmaster
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The Headmaster review
Master School Discipline and Quests in This Immersive VN
Ever stepped into the shoes of a strict headmaster turning a chaotic school around through hands-on discipline? That’s the thrill of The Headmaster, the gripping visual novel where you manage grades, popularity, and obedience with clever choices. I remember my first playthrough—racing to boost discipline before Ruth’s exam while uncovering the old headmaster’s secrets. This guide dives deep into quests, characters like Miss Potts and the students, and strategies to avoid bad endings. Whether you’re spanking naughty girls or training teachers, you’ll find actionable steps to dominate the game. Let’s get your school in order!
How to Conquer Main Quests in The Headmaster
Let’s be honest, the real test in The Headmaster isn’t for the students—it’s for you. 😅 Navigating the main storyline can feel like walking a tightrope between absolute authority and utter failure. One wrong move, and you’re staring at a bad ending you definitely didn’t sign up for. I learned this the hard way during my first playthrough, completely misunderstanding the discipline system Headmaster game relies on. I nearly game over-ed when a simple stripping order sent Priti running from the office in tears, tanking my control and derailing my progress for a whole in-game week.
But don’t worry! This guide is your cheat sheet to power, success, and mastering every challenge the academy throws your way. We’re diving deep into the core The Headmaster main quest, with a special focus on the pivotal “A Man’s Work” quest. Get ready to learn how to effectively raise grades The Headmaster style, prep for Ruth’s big moment, and keep your reign secure.
What Is ‘A Man’s Work’ Quest and How to Start It?
This quest is the heart of the early game and your primary The Headmaster main quest objective. It kicks off automatically after a cutscene early in the week, where the stern (and let’s be honest, kinda intimidating) Ruth confronts you in your office. She lays down the law: the school’s reputation is in the gutter, and it’s your job to fix it. Her conditions are non-negotiable.
She doesn’t just want improvement; she wants a miracle worker. Your mission is to raise the school’s overall grade average to a perfect 100.
Sounds impossible? It totally feels that way at first! 😰 This quest directly ties your management of the discipline system Headmaster game uses to tangible academic results. You can’t just shout and punish; you have to be strategic. Ruth will coldly inform you that you can only raise the average by 1 point per day if the school’s Discipline is at 60. But if you can push that Discipline to 80 or higher, you’ll unlock the ability to raise it by 2 points per day. This is the difference between a grueling slog and a swift victory.
So, step one is always: pump up that Discipline stat before you even think about grades. My go-to move? Pass the “Skirt Removal” rule. It’s a controversial power play, but the immediate boost to your control is massive and sets the tone for your authority. Remember, in The Headmaster, fear and respect are two sides of the same coin.
Raising Grades and Discipline: Step-by-Step Tips
This is where your dual role as educator and enforcer truly merges. To raise grades The Headmaster demands, you need a two-pronged attack: systemic discipline and targeted influence.
First, get your Discipline to 80+ and keep it there. This is your engine. Pass rules, follow through on punishments, and show no weakness. The students will test you—Priti’s early meltdown taught me that you must calibrate your punishments to their submission level. Start harsh but not devastating.
Second, you must personally intervene in classes. Visiting Miss Potts’ class is not optional; it’s critical. Your direct influence there slowly raises the base grade of her students. Think of it as tutoring through terror (or encouragement, if you’re playing a slightly softer route). I make it a daily ritual after my office hours.
But here’s the killer twist that stalled my progress: poor students drag down the average. 😤 You can have most kids at A+ but a few stragglers will halt your climb to 100. You need to identify these weak links (often girls like Chloe or Priya early on) and bring them in for “special attention”—either through coercive tutoring or, if you’re following a certain path, leveraging Miss Potts’ “after-school lessons” to improve them.
To keep all this straight, here’s a roadmap for this crucial phase of The Headmaster main quest:
| Quest Action | Requirements | Reward/Influence Gained |
|---|---|---|
| Initiate ‘A Man’s Work’ | Progress to first weekday cutscene with Ruth. | Quest officially logged; goal to reach 100 grade average set. |
| Raise Daily Grade Average | Discipline 60+ for +1 point; Discipline 80+ for +2 points. | Steady progression toward 100 goal; unlocks Ruth’s exam. |
| Visit Miss Potts’ Class | Available on school days after assembly. | Raises potential grade ceiling for her students over time. |
| Pass Key Rules (e.g., Skirt Removal) | Sufficient Authority score from prior punishments/events. | Significant boost to School Discipline stat. |
| Address Poor Performing Students | Identify them in the stats menu; bring to office or send to Potts. | Removes anchors dragging down the school’s overall average. |
The sequence with Miss Potts at her apartment is a masterclass in the game’s cause-and-effect design. To maximize its benefit, follow this order: ensure the stripping rule is active, then progress through spanking, fingering, and finally oral. Each step deepens your control over her and, by extension, her class. This isn’t just about a steamy scene; it’s a power investment that pays off in your quest to raise grades The Headmaster-style.
Avoiding Bad Endings with Smart Choices
The path to victory is lined with traps that lead to those dreaded bad endings. Your choices with key characters are the landmines. Let’s break down the big ones.
Ruth’s Exam Guide: Once you hit the grade target, Ruth will announce an inspection. This is your Ruth exam guide mantra: It’s not about the students, it’s about Ruth. You need to prep her, not the school. Flatter her, agree with her harsh critiques, and offer to help her “unwind” the night before. If you’ve built enough influence, you’ll get options to ensure she’s in a positive, or at least compliant, mood for the assessor. Choosing to bribe the inspector is a classic crossroad. Offering the photos you’ve collected is a surefire win, but it locks you into a darker path. There are alternatives, but they require near-perfect relationship scores with other staff. I always keep a save file here to explore both outcomes!
The Safe Word is Your Friend: With Claire, the nurse, mastering the safe word mechanic is crucial to avoid bad ending Headmaster failures related to her. Your goal is to max out her Fear without exceeding her Submission. When she uses the safe word, you must stop. Pushing past it might seem powerful in the moment, but it will break her and ruin your relationship, closing off vital content and support. It’s a brilliant system that forces you to pay attention, not just click aggressively.
The Old Headmaster’s Legacy: The old headmaster safe walkthrough is a fun side puzzle. Jimmy will eventually tip you off about it. The combination is found by exploring his former office thoroughly—look for hidden notes. The real prize inside isn’t just cash; it’s blackmail material and a key to understanding the school’s corrupt past. On a villain path, this dovetails perfectly with the ultimate humiliation of Ruth, using the contents to utterly break her spirit and secure your power permanently. 🗝️
Finally, stick to your guns on morality for roleplay depth. The game rewards consistency. If you start as a cruel tyrant, stay cruel. If you’re playing a reformer who uses strict but fair punishment, maintain that line. Flip-flopping confuses the game’s hidden relationship scores and can lead to inconsistent character reactions and unintended endings.
- Push Discipline Early: Pass that first major rule ASAP to hit 80+ Discipline.
- Visit Potts Daily: Even on days you don’t punish, your presence influences grades.
- Save Before Big Choices: The inspector bribe and Ruth’s final confrontation are points of no return.
- Listen for the Safe Word: With Claire and others, it’s a limit, not a suggestion.
- Explore Everything: The old headmaster safe walkthrough and other secrets provide huge advantages.
Mastering The Headmaster isn’t about brute force; it’s about calculated pressure and understanding the intricate web of cause and effect. Now get out there, restore order, and remember—you’re the one giving the tests now. 😎
Mastering The Headmaster means balancing tough choices, from spanking sessions to teacher training, all while chasing that perfect school stats. My favorite runs involved sticking to the ‘helping’ conviction amid the fantasy morality—unlocking deeper narratives with unique student backstories. You’ve got the tools now: tackle quests, manage fear vs. submission, and explore every character path. Dive back in, experiment with villain options, and share your wildest endings in the comments. Ready to reform that school? Your next playthrough awaits!